Posts Tagged with ‘3d’
Like we talked before, here comes the stop motion video clip from the Netherland guys. Rogier van der Zwaag’s got insane by producing a “stop motion” animation for Grindin.
Ahm…what the hack is stop motion?
Stop-motion (also known as stop-action or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Wikipedia
This ‘making of ‘ was made by Susie Oosting. It shows the process in which the maker of the video, and one third of the group, Rogier, lost his sanity. He is momentarily in rehab. If you haven’t seen the final video check it now!
Here we go with the final version:
Nobody Beats the Drum - Grindin’
If you haven’t seen NBTD perform live, go check them here:
We are back from the toyfactory and it was mad fun. holy animation°
IMAGINARY HOLE - Motion Warhol (more…)
Let’s see what we have here, a 21 year old talented motion graphic designer from Melbourne who made this flipping 3d animation. We say bravo! because our 3dstudiomax motion graphics career stucks a bit after some strange experimental picture output that looks like a rohrschacht-test.
It is an entirely animated 3D piece called “A Short Visual History of Videogames”.
It is a 3 minute long “visual essay” (or whatever you call these things) about the history of videogame consoles, from 1972 when Ralph Baer invented the Odyssey with Bob Tremblay, to the launch of the current generation of consoles and beyond.
I did my project about the history of videogames because; I know lots about it, and I’m not very good at the deep-meaningful/pretentious stuff that most student films/animations seem to consist of. Plus ultimately my piece was always mainly intended to be a sort of modelling showreel, with the narrative taking a back seat to pretty visuals designed to show off my technical abilities with 3D modelling and lighting etc.
My aim here was to develop my modelling/texturing/lighting/compositing skills to the point where I was able to achieve photo realistic visuals with all of the consoles.
Game Computers in the video:
Sega Master System
Sega Mega Drive 16bit
Sony Playstation I
Sony Playstation II